| @ -0,0 +1,317 @@ | |||
| ################################# | |||
| # Shadows # | |||
| ################################# | |||
| # Enabled client-side shadows on windows. Note desktop windows | |||
| # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, | |||
| # unless explicitly requested using the wintypes option. | |||
| # | |||
| # Can be set per-window using rules. | |||
| # | |||
| # Default: false | |||
| shadow = false; | |||
| # The blur radius for shadows, in pixels. | |||
| # | |||
| # Default: 12 | |||
| shadow-radius = 7; | |||
| # The opacity of shadows. | |||
| # | |||
| # Range: 0.0 - 1.0 | |||
| # Default: 0.75 | |||
| # shadow-opacity = .75 | |||
| # The left offset for shadows, in pixels. | |||
| # | |||
| # Default: -15 | |||
| shadow-offset-x = -7; | |||
| # The top offset for shadows, in pixels. | |||
| # | |||
| # Default: -15 | |||
| shadow-offset-y = -7; | |||
| # Hex string color value of shadow. Formatted like "#RRGGBB", e.g. "#C0FFEE". | |||
| # | |||
| # Default: #000000 | |||
| # shadow-color = "#000000" | |||
| # Crop shadow of a window fully on a particular monitor to that monitor. This is | |||
| # currently implemented using the X RandR extension. | |||
| # | |||
| # Default: false | |||
| # crop-shadow-to-monitor = false | |||
| ################################# | |||
| # Fading # | |||
| ################################# | |||
| # Fade windows in/out when opening/closing and when opacity changes, | |||
| # unless no-fading-openclose is used. Can be set per-window using rules. | |||
| # | |||
| # Default: false | |||
| fading = false; | |||
| # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) | |||
| fade-in-step = 0.03; | |||
| # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) | |||
| fade-out-step = 0.03; | |||
| # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) | |||
| # fade-delta = 10 | |||
| # Do not fade on window open/close. | |||
| # no-fading-openclose = false | |||
| # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. | |||
| # no-fading-destroyed-argb = false | |||
| ################################# | |||
| # Transparency / Opacity # | |||
| ################################# | |||
| # Opacity of window titlebars and borders. | |||
| # | |||
| # Range: 0.1 - 1.0 | |||
| # Default: 1.0 (disabled) | |||
| frame-opacity = 0.9; | |||
| # Use fixed inactive dim value, instead of adjusting according to window opacity. | |||
| # | |||
| # Default: false | |||
| # inactive-dim-fixed = true | |||
| ################################# | |||
| # Corners # | |||
| ################################# | |||
| # Sets the radius of rounded window corners. When > 0, the compositor will | |||
| # round the corners of windows. Does not interact well with | |||
| # `transparent-clipping`. | |||
| # | |||
| # Default: 0 (disabled) | |||
| corner-radius = 0 | |||
| ################################# | |||
| # Blur # | |||
| ################################# | |||
| # Parameters for background blurring, see BLUR section in the man page for more information. | |||
| # blur-method = | |||
| # blur-size = 12 | |||
| # | |||
| # blur-deviation = false | |||
| # | |||
| # blur-strength = 5 | |||
| # Blur background of semi-transparent / ARGB windows. | |||
| # Can be set per-window using rules. | |||
| # | |||
| # Default: false | |||
| # blur-background = false | |||
| # Blur background of windows when the window frame is not opaque. | |||
| # Implies: | |||
| # blur-background | |||
| # | |||
| # Default: false | |||
| # blur-background-frame = false | |||
| # Use fixed blur strength rather than adjusting according to window opacity. | |||
| # | |||
| # Default: false | |||
| # blur-background-fixed = false | |||
| # Specify the blur convolution kernel, with the following format: | |||
| # example: | |||
| # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; | |||
| # Can also be a pre-defined kernel, see the man page. | |||
| # | |||
| # Default: "" | |||
| blur-kern = "3x3box"; | |||
| ################################# | |||
| # General Settings # | |||
| ################################# | |||
| # Enable remote control via D-Bus. See the man page for more details. | |||
| # | |||
| # Default: false | |||
| # dbus = true | |||
| # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. | |||
| # daemon = false | |||
| # Specify the backend to use: `xrender`, `glx`, or `egl`. | |||
| # | |||
| # Default: "xrender" | |||
| backend = "glx" | |||
| # Use higher precision during rendering, and apply dither when presenting the | |||
| # rendered screen. Reduces banding artifacts, but may cause performance | |||
| # degradation. Only works with OpenGL. | |||
| dithered-present = false; | |||
| # Enable/disable VSync. | |||
| # | |||
| # Default: false | |||
| vsync = true; | |||
| # Try to detect windows with rounded corners and don't consider them | |||
| # shaped windows. The accuracy is not very high, unfortunately. | |||
| # | |||
| # Has nothing to do with `corner-radius`. | |||
| # | |||
| # Default: false | |||
| detect-rounded-corners = true; | |||
| # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers | |||
| # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. | |||
| # | |||
| # Default: false | |||
| detect-client-opacity = true; | |||
| # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, | |||
| # rather than listening to 'FocusIn'/'FocusOut' event. May be more accurate, | |||
| # provided that the WM supports it. | |||
| # | |||
| # Default: false | |||
| # use-ewmh-active-win = false | |||
| # Unredirect all windows if a full-screen opaque window is detected, | |||
| # to maximize performance for full-screen windows. Known to cause flickering | |||
| # when redirecting/unredirecting windows. | |||
| # | |||
| # Default: false | |||
| # unredir-if-possible = false | |||
| # Delay before unredirecting the window, in milliseconds. | |||
| # | |||
| # Default: 0. | |||
| # unredir-if-possible-delay = 0 | |||
| # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows | |||
| # in the same group focused at the same time. | |||
| # | |||
| # Default: false | |||
| detect-transient = true; | |||
| # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same | |||
| # group focused at the same time. This usually means windows from the same application | |||
| # will be considered focused or unfocused at the same time. | |||
| # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. | |||
| # | |||
| # Default: false | |||
| # detect-client-leader = false | |||
| # Use of damage information for rendering. This cause the only the part of the | |||
| # screen that has actually changed to be redrawn, instead of the whole screen | |||
| # every time. Should improve performance. | |||
| # | |||
| # Default: false | |||
| use-damage = true; | |||
| # Use X Sync fence to wait for the completion of rendering of other windows, | |||
| # before using their content to render the current screen. | |||
| # | |||
| # Required for explicit sync drivers, such as nvidia. | |||
| # | |||
| # Default: false | |||
| # xrender-sync-fence = false | |||
| # GLX backend: Use specified GLSL fragment shader for rendering window | |||
| # contents. Read the man page for a detailed explanation of the interface. | |||
| # | |||
| # Can be set per-window using rules. | |||
| # | |||
| # window-shader-fg = "default" | |||
| # Force all windows to be painted with blending. Useful if you | |||
| # have a `window-shader-fg` that could turn opaque pixels transparent. | |||
| # | |||
| # Default: false | |||
| # force-win-blend = false | |||
| # Do not use EWMH to detect fullscreen windows. | |||
| # Reverts to checking if a window is fullscreen based only on its size and coordinates. | |||
| # | |||
| # Default: false | |||
| # no-ewmh-fullscreen = false | |||
| # Dimming bright windows so their brightness doesn't exceed this set value. | |||
| # Brightness of a window is estimated by averaging all pixels in the window, | |||
| # so this could comes with a performance hit. | |||
| # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. | |||
| # | |||
| # Default: 1.0 (disabled) | |||
| # max-brightness = 1.0 | |||
| # Make transparent windows clip other windows like non-transparent windows do, | |||
| # instead of blending on top of them. e.g. placing a transparent window on top | |||
| # of another window will cut a "hole" in that window, and show the desktop background | |||
| # underneath. | |||
| # | |||
| # Default: false | |||
| # transparent-clipping = false | |||
| # Set the log level. Possible values are: | |||
| # "trace", "debug", "info", "warn", "error" | |||
| # in increasing level of importance. Case insensitive. | |||
| # If using the "TRACE" log level, it's better to log into a file | |||
| # using *--log-file*, since it can generate a huge stream of logs. | |||
| # | |||
| # Default: "warn" | |||
| # log-level = "warn"; | |||
| # Set the log file. | |||
| # If *--log-file* is never specified, logs will be written to stderr. | |||
| # Otherwise, logs will to written to the given file, though some of the early | |||
| # logs might still be written to the stderr. | |||
| # When setting this option from the config file, it is recommended to use an absolute path. | |||
| # | |||
| # log-file = "/path/to/your/log/file" | |||
| # Write process ID to a file. | |||
| # write-pid-path = "/path/to/your/log/file" | |||
| # Rule-based per-window options. | |||
| # | |||
| # See WINDOW RULES section in the man page for how these work. | |||
| rules: ({ | |||
| match = "window_type = 'tooltip'"; | |||
| fade = false; | |||
| shadow = false; | |||
| opacity = 0.75; | |||
| full-shadow = false; | |||
| }, { | |||
| match = "window_type = 'dock' || " | |||
| "window_type = 'desktop' || " | |||
| "_GTK_FRAME_EXTENTS@"; | |||
| blur-background = false; | |||
| }, { | |||
| match = "window_type != 'dock'"; | |||
| # shader = "my_shader.frag"; | |||
| }, { | |||
| match = "window_type = 'dock' || " | |||
| "window_type = 'desktop'"; | |||
| corner-radius = 0; | |||
| }, { | |||
| match = "name = 'Notification' || " | |||
| "class_g = 'Conky' || " | |||
| "class_g ?= 'Notify-osd' || " | |||
| "class_g = 'Cairo-clock' || " | |||
| "_GTK_FRAME_EXTENTS@"; | |||
| shadow = false; | |||
| }) | |||
| # `@include` directive can be used to include additional configuration files. | |||
| # Relative paths are search either in the parent of this configuration file | |||
| # (when the configuration is loaded through a symlink, the symlink will be | |||
| # resolved first). Or in `$XDG_CONFIG_HOME/picom/include`. | |||
| # | |||
| # @include "extra.conf" | |||